4/11/2024 0 Comments Half life 1 textures brokebn![]() ![]() K:\Projects\Hammer Projects\Level 01\modelsrc\testcube_LOD_3.smd K:\Projects\Hammer Projects\Level 01\modelsrc\testcube_LOD_2.smd ![]() K:\Projects\Hammer Projects\Level 01\modelsrc\testcube_LOD_1.smd K:\Projects\Hammer Projects\Level 01\modelsrc\testcube_idle.smd K:\Projects\Hammer Projects\Level 01\modelsrc\testcube.smd K:\Projects\Hammer Projects\Level 01\modelsrc\testcube.qc K:\Projects\Hammer Projects\Level 01\modelsrc\testcube.mb K:\Projects\Hammer Projects\Level 01\modelsrc\testcube.bat ![]() K:\Projects\Hammer Projects\Level 01\materialsrc\testcube.tga K:\Projects\Hammer Projects\Level 01\materialsrc\testcube.psd K:\Projects\Hammer Projects\Level 01\mapsrc I can't believe how convoluted the Maya/hl2 pipeline is, I'm literally tearing my hair out.Īnyway, my current directory structure for stuff is as follows ![]() I'm back to trying to just create a map but seem to be back to square 1 as far as texture application goes. From weapon glitching to invisible models the whole thing was a complete headache. It turns out that starting off the project the way I was trying to (as a mod) had so many of it's own problems it was unbelievable. Is this common? I'm having trouble locating anyone else who's had a similar problem. The issue now is that the prop_static is not visible when the map is compiled and run through Steam. 2F2006.29) I managed to get my textured model to work in both the model viewer and Hammer. =firefox-aĪnyway, the bottom line is that after a little source hiccup (. The new tutorial is here, html version without pics here. I think the main issue I had previously was that I didn't realise I had to have my vmt in the materials\models\project\ folder. The major difference is that it was easier to see the proper folder structure and reasons for it etc. I started afresh and used another tutorial more geared towards creating a new mod rather than what I was doing, which was attempting to create a single map. Windows version seems to use DXVK v1.8.1-3-gd3e43ed3, based on output log.Thanks for getting back to me. ↑ - last accessed on May 2023ĭxvk_d3d9.dll exists in game directory (Windows only).Game seems to use D3D9Ex (though not FlipEx) based on my testing today. Since Source 2009 update (in 2010), DX7 level will also get reset to DX8 level once you have changed the video settings or by launch the game again without that -dxlevel 70 command line.įurthermore, these will not change the actual renderer to Direct3D 8 and older, the game will always runs on Direct3D 9 regardless which DX level is running on. Previously tested years ago, DX feature level 6.0 are likely non-functional since Source 2006 engine update and looks the same as DX7 level. ↑ 64-bit Half-Life 2 released - last accessed on.↑ Steam Community - last accessed on May 2023.↑ Half-Life 2 with 3D spatial sound □ (OpenAL Soft HRTF audio) - last accessed on 9 June 2023.Seems like this method no longer works on Steam Deck branch. Tested on DualShock 4 V2 and DualSense Controller while Steam Input is forcefully disabled.Īs of this writing: Left/Right Joystick does not work if Steam Input (under Legacy mode) is enabled. obsolete 341 on īugs such as Dropship gun unable to turn in any direction will reappear once the Xbox 360 UI mod is installed. ↑ Black mesa vsync is double buffered - last accessed on 2024.↑ Field of View - Valve Developer Community - last accessed on May 2023.↑ News - Steam For Mac Launch: Week 3 - last accessed on.↑ News - Half-Life® 2 Released For Play - last accessed on. ![]()
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